[antlr-interest] Speed (was: build issues: bytecode assembly generation)
dcaton at shorelinesoftware.com
Sat Oct 23 09:20:38 PDT 2004
I'm not complaining about anything at all. I've said several times that
will full optimizations, Antlr's C++ generated code is plenty fast enough.
I'm a happy camper with Antlr, in that regard.
Now, I don't know if it falls under the category of complaining or not, but
I do have some issues with Antlr's architecture. Tree walking, in
particular. It's a great concept, but in practice it seems cumbersome to
actually use, at least in a large system.
Thanks for the pointer to gmnane.org. Much better than yahoo.
Shoreline Software, Inc.
> -----Original Message-----
> From: John D. Mitchell [mailto:johnm-antlr at non.net]
> Sent: Saturday, October 23, 2004 2:24 AM
> To: antlr-interest at yahoogroups.com
> Subject: RE: [antlr-interest] Speed (was: build issues:
> bytecode assembly generation)
> 'netiquette nanny says: Remember to trim those posts!
Sorry bout that...
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