[antlr-interest] Debugging grammar throught VS C#.NET
Jim Idle
jimi at temporal-wave.com
Mon Mar 31 11:14:13 PDT 2008
I have a ruleset for VS2005 for the C target, but C# projects do not use these.
For info on C# project config (and other IDEs/configurations such as .rules files for C/C++ projects) see:
http://www.antlr.org/wiki/display/ANTLR3/Integration+with+development+environments
Jim
From: antlr-interest-bounces at antlr.org [mailto:antlr-interest-bounces at antlr.org] On Behalf Of Mayur M
Sent: Monday, March 31, 2008 9:38 AM
To: Johannes Luber
Cc: antlr-interest at antlr.org
Subject: Re: [antlr-interest] Debugging grammar throught VS C#.NET
Hi,
Thanks for the reply,
I would like to know about the VS plugin and Is there certain steps or procedures that need to be followed to link the plugin ?
I'm looking for the Debug option facilities available in ANTLRworks as well as control the generated code like ANTLRworks does via remote debugging?
I tried with both the options without any success.
Regards,
Mayur M
_____
> Date: Mon, 31 Mar 2008 15:30:59 +0200
> From: jaluber at gmx.de
> To: m_mayur at hotmail.com
> CC: antlr-interest at antlr.org
> Subject: Re: [antlr-interest] Debugging grammar throught VS C#.NET
>
> Mayur M schrieb:
> > Hi,
> >
> >
> > Can ANTLR be used as a plugin and be debugged from VS C#.NET?
>
> I know that there is at least one Eclipse plugin for ANTLR - or was it
> for ANTLRworks? Never used it myself. At least I believe an VS plugin is
> possible.
>
> > Any help on procedure for debugging the Grammar?
>
> What do you mean with that exactly? Do you want to use ANTLRworks
> facilities? Or simply stepping through the generated code files? Or do
> you want to control the generated code like ANTLRworks does via remote
> debugging? In the last case you should look at the C# or Java source for
> debugging help, as there is the other half you have to interface with.
> Although looking the ANTLRworks source code could be helpful, too. BTW,
> the C# target is currently broken, although I am in the process of
> fixing it. You may want to wait a few weeks as 3.1 introduces a slightly
> changed debugging protocol.
>
> Johannes
_____
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