[antlr-interest] Proposal to make writing language targets a biteasier
Sam Harwell
sharwell at pixelminegames.com
Mon Jan 19 19:05:38 PST 2009
I ported the entire tool to C#. This is in that ported code, not in the
original Java code. I needed it so I could make changes to the templates
without recompiling the entire tool.
Sam
-----Original Message-----
From: Rick Mann [mailto:rmann at latencyzero.com]
Sent: Monday, January 19, 2009 8:26 PM
To: Sam Harwell
Cc: antlr-interest Interest
Subject: Re: [antlr-interest] Proposal to make writing language targets
a biteasier
On Jan 19, 2009, at 18:16:13, Sam Harwell wrote:
> Here's what I'm working on in the C# port:
>
> If a target class is not present in the executable (Antlr3.exe), it
> tries to load Antlr3.Target.<targetname>.dll, then check for the
> target
> in there. Then it has the target return a StringTemplateGroup that
> knows
> the location of the .stg file, whether embedded in the satellite
> assembly or located on disk.
I'm not sure I understand. Did you modify the ANTLR tool code to do
this? I don't really know how loading, etc. works on Windows. I didn't
see anything in the XYZTarget.java file that lets one easily change
where to find the other bits.
I changed CodeGenerator.loadTemplates() to do it.
--
Rick
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