[antlr-interest] Re: c# code generation with Visual Studio .NET
Patrik Suzzi
imolanet at yahoo.it
Tue Jul 1 00:53:14 PDT 2003
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Thanks a lot for these instructions..
Now I'm done exams about C# and Java. then I'm just starting
to project and build Cpp 2 Csharp translator for a Thesis .
It's a big work, but If anyone is interested, please contact me.
Thanks : Patrik
P.S.
In order to start I need build VS tool. When I've done I will
reply in this mailing-list with the same topic
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Grazie mille per queste istruzioni..
Ora ho finito gli esami sul C# e su Java. Così posso cominciare
a progettare e costruire un traduttore Cpp 2 Csharp per la Tesi.
E' un grosso lavoro, ma se qualcuno è interessato, mi contatti per favore
Grazie: Patrik
P.S.
Allo scopo di partire Dovrei costruire uno strumento per VS. Quando
avrò finito risponderò in questa mailing-list con lo stesso soggetto
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--- In antlr-interest at yahoogroups.com, <bulk at e...> wrote:
> Annoyingly the CustomTool thing is part of the VS Customisation Kit
> which is only available under contract to Microsoft for people like
> ActiveState and the ActiveReports people to produce commercial products
> that tightly integrate with VS.NET. It has been publicly documented
> though (as MS left it as a public class by accident) and so in VS.NET
> 2003 it has made it part of the public object model for user-level
> customisation in the same way as menu items can be added.
>
> I haven't got VS.NET 2003 yet, but as far as I can tell the build system
> is exactly the same as the 2002 version which is disappointingly
> inflexible for C# projects. Thinking about it though, there should be a
> way around this problem: Create a CustomTool for .g files and in the
> processing logic, use the VSProject and VSProjectItem interfaces to add
> the resultant files to the project if they weren't already there and
> reload them if they are. I'm not sure if the dependency logic in VS.NET
> is smart enough to deal with that though, but its worth a try :)
>
> In the meantime I made a horrible but fairly effective workaround:
> Create a dummy C++ project in your solution, make it a Win32 command
> line app or dll or whatever. Ignore the files the Create Project Wizard
> creates but add your parser.g file in that project as a source file and
> set up a custom build operation for it. You'll have to spend a bit of
> time passing all the necessary parameters so it copies the resultant .cs
> files to your C# project but you only have to do it once (unless you are
> creating ANTLR projects frequently in which case you could write your
> own custom wizard to sort it out). Now just make the building of your C#
> project dependant on the C++ project and your files will always be up to
> date.
>
> Actually I don't know if I did this right or if theres a bug in VS.NET,
> but the way I set mine up, ANTLR always gets rerun when I go to compile
> the C# project whether or not the .g file has changed. Still, my machine
> is fast enough to run even java at a decent speed so it doesn't bother
> me too much.
>
> Regards,
>
> Richard
>
> -----Original Message-----
> From: micheal_jor [mailto:open.zone at v...]
> Sent: 05 May 2003 22:52
> To: antlr-interest at yahoogroups.com
> Subject: [antlr-interest] Re: c# code generation with Visual Studio .NET
>
>
> --- In antlr-interest at yahoogroups.com, "Ney, Richard"
> <richard.ney at a...> wrote:
> > Patrik,
>
> > The work around I did was to setup a menu item in the Tools menu of
> the IDE.
> > This at least allows me to select a .g file and compile it. Until
> someone
> > has the time to write the add-in for .NET languages this is the
> best we have
> > at this time.
>
> VS.NET's CustomTool model (for code-generators) is limited because it
> only allows the generation of a single source file for each input
> file. It does not support a code generator - like ANTLR - that can
> generate *multiple* outputSourceCode files from a single
> codegenSource file.
>
> Given that *most* ANTLR grammar files are indeed multi-ouput, we
> decided against developing a VS.NET CustomTool interface for ANTLR/C#
> for the moment. Any such interface would be limited to a outputting a
> single source file per *.g file and we didn't fancy having our
> Lexers, Parsers and TreeParsers all pop out in the same *huge* source
> file.
>
> I haven't look at VS.NET 2003 yet in any great detail as far as this
> issue in considered so, there may be hope yet.
>
> Cheers,
>
> Micheal
> ANTLR/C# codegen
>
>
>
>
>
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