Interface TreeAdaptor

  • All Known Implementing Classes:
    BaseTreeAdaptor, CommonTreeAdaptor, DebugTreeAdaptor, TreeWizard.TreePatternTreeAdaptor

    public interface TreeAdaptor
    How to create and navigate trees. Rather than have a separate factory and adaptor, I've merged them. Makes sense to encapsulate. This takes the place of the tree construction code generated in the generated code in 2.x and the ASTFactory. I do not need to know the type of a tree at all so they are all generic Objects. This may increase the amount of typecasting needed. :(
    • Method Detail

      • create

        Object create​(Token payload)
        Create a tree node from Token object; for CommonTree type trees, then the token just becomes the payload. This is the most common create call. Override if you want another kind of node to be built.
      • dupNode

        Object dupNode​(Object treeNode)
        Duplicate a single tree node. Override if you want another kind of node to be built.
      • dupTree

        Object dupTree​(Object tree)
        Duplicate tree recursively, using dupNode() for each node
      • nil

        Object nil()
        Return a nil node (an empty but non-null node) that can hold a list of element as the children. If you want a flat tree (a list) use "t=adaptor.nil(); t.addChild(x); t.addChild(y);"
      • errorNode

        Object errorNode​(TokenStream input,
                         Token start,
                         Token stop,
                         RecognitionException e)
        Return a tree node representing an error. This node records the tokens consumed during error recovery. The start token indicates the input symbol at which the error was detected. The stop token indicates the last symbol consumed during recovery. You must specify the input stream so that the erroneous text can be packaged up in the error node. The exception could be useful to some applications; default implementation stores ptr to it in the CommonErrorNode. This only makes sense during token parsing, not tree parsing. Tree parsing should happen only when parsing and tree construction succeed.
      • isNil

        boolean isNil​(Object tree)
        Is tree considered a nil node used to make lists of child nodes?
      • addChild

        void addChild​(Object t,
                      Object child)
        Add a child to the tree t. If child is a flat tree (a list), make all in list children of t. Warning: if t has no children, but child does and child isNil then you can decide it is ok to move children to t via t.children = child.children; i.e., without copying the array. Just make sure that this is consistent with have the user will build ASTs. Do nothing if t or child is null.
      • becomeRoot

        Object becomeRoot​(Object newRoot,
                          Object oldRoot)
        If oldRoot is a nil root, just copy or move the children to newRoot. If not a nil root, make oldRoot a child of newRoot. old=^(nil a b c), new=r yields ^(r a b c) old=^(a b c), new=r yields ^(r ^(a b c)) If newRoot is a nil-rooted single child tree, use the single child as the new root node. old=^(nil a b c), new=^(nil r) yields ^(r a b c) old=^(a b c), new=^(nil r) yields ^(r ^(a b c)) If oldRoot was null, it's ok, just return newRoot (even if isNil). old=null, new=r yields r old=null, new=^(nil r) yields ^(nil r) Return newRoot. Throw an exception if newRoot is not a simple node or nil root with a single child node--it must be a root node. If newRoot is ^(nil x) return x as newRoot. Be advised that it's ok for newRoot to point at oldRoot's children; i.e., you don't have to copy the list. We are constructing these nodes so we should have this control for efficiency.
      • rulePostProcessing

        Object rulePostProcessing​(Object root)
        Given the root of the subtree created for this rule, post process it to do any simplifications or whatever you want. A required behavior is to convert ^(nil singleSubtree) to singleSubtree as the setting of start/stop indexes relies on a single non-nil root for non-flat trees. Flat trees such as for lists like "idlist : ID+ ;" are left alone unless there is only one ID. For a list, the start/stop indexes are set in the nil node. This method is executed after all rule tree construction and right before setTokenBoundaries().
      • getUniqueID

        int getUniqueID​(Object node)
        For identifying trees. How to identify nodes so we can say "add node to a prior node"? Even becomeRoot is an issue. Use System.identityHashCode(node) usually.
      • becomeRoot

        Object becomeRoot​(Token newRoot,
                          Object oldRoot)
        Create a node for newRoot make it the root of oldRoot. If oldRoot is a nil root, just copy or move the children to newRoot. If not a nil root, make oldRoot a child of newRoot. Return node created for newRoot. Be advised: when debugging ASTs, the DebugTreeAdaptor manually calls create(Token child) and then plain becomeRoot(node, node) because it needs to trap calls to create, but it can't since it delegates to not inherits from the TreeAdaptor.
      • create

        Object create​(int tokenType,
                      Token fromToken)
        Create a new node derived from a token, with a new token type. This is invoked from an imaginary node ref on right side of a rewrite rule as IMAG[$tokenLabel]. This should invoke createToken(Token).
      • create

        Object create​(int tokenType,
                      Token fromToken,
                      String text)
        Same as create(tokenType,fromToken) except set the text too. This is invoked from an imaginary node ref on right side of a rewrite rule as IMAG[$tokenLabel, "IMAG"]. This should invoke createToken(Token).
      • create

        Object create​(int tokenType,
                      String text)
        Create a new node derived from a token, with a new token type. This is invoked from an imaginary node ref on right side of a rewrite rule as IMAG["IMAG"]. This should invoke createToken(int,String).
      • getType

        int getType​(Object t)
        For tree parsing, I need to know the token type of a node
      • setType

        void setType​(Object t,
                     int type)
        Node constructors can set the type of a node
      • setText

        void setText​(Object t,
                     String text)
        Node constructors can set the text of a node
      • getToken

        Token getToken​(Object t)
        Return the token object from which this node was created. Currently used only for printing an error message. The error display routine in BaseRecognizer needs to display where the input the error occurred. If your tree of limitation does not store information that can lead you to the token, you can create a token filled with the appropriate information and pass that back. See BaseRecognizer.getErrorMessage().
      • setTokenBoundaries

        void setTokenBoundaries​(Object t,
                                Token startToken,
                                Token stopToken)
        Where are the bounds in the input token stream for this node and all children? Each rule that creates AST nodes will call this method right before returning. Flat trees (i.e., lists) will still usually have a nil root node just to hold the children list. That node would contain the start/stop indexes then.
      • getTokenStartIndex

        int getTokenStartIndex​(Object t)
        Get the token start index for this subtree; return -1 if no such index
      • getTokenStopIndex

        int getTokenStopIndex​(Object t)
        Get the token stop index for this subtree; return -1 if no such index
      • getChild

        Object getChild​(Object t,
                        int i)
        Get a child 0..n-1 node
      • setChild

        void setChild​(Object t,
                      int i,
                      Object child)
        Set ith child (0..n-1) to t; t must be non-null and non-nil node
      • deleteChild

        Object deleteChild​(Object t,
                           int i)
        Remove ith child and shift children down from right.
      • getChildCount

        int getChildCount​(Object t)
        How many children? If 0, then this is a leaf node
      • getParent

        Object getParent​(Object t)
        Who is the parent node of this node; if null, implies node is root. If your node type doesn't handle this, it's ok but the tree rewrites in tree parsers need this functionality.
      • getChildIndex

        int getChildIndex​(Object t)
        What index is this node in the child list? Range: 0..n-1 If your node type doesn't handle this, it's ok but the tree rewrites in tree parsers need this functionality.
      • setChildIndex

        void setChildIndex​(Object t,
                           int index)
      • replaceChildren

        void replaceChildren​(Object parent,
                             int startChildIndex,
                             int stopChildIndex,
                             Object t)
        Replace from start to stop child index of parent with t, which might be a list. Number of children may be different after this call. If parent is null, don't do anything; must be at root of overall tree. Can't replace whatever points to the parent externally. Do nothing.